THE DEVELOPMENT JOURNAL

From first idea
to “one more round.”

Design notes, decisions, and lessons from building face-to-face games. We’ll publish useful progress as it happens.

DESIGN NOTES · SEPTEMBER 17, 2026

Why our first game starts with four pieces

A look at our puzzle-race brief, the first prototype, and what we need to learn before adding more.

Read the design notes ↗
STUDIO THINKING · SEPTEMBER 17, 2026

What makes a game fold-native?

Our design test for when a fold changes how two people play together.

Explore the idea ↗