THE DEVELOPMENT JOURNAL
From first idea
to “one more round.”
Design notes, decisions, and lessons from building face-to-face games. We’ll publish useful progress as it happens.
DESIGN NOTES · SEPTEMBER 17, 2026
Why our first game starts with four pieces
A look at our puzzle-race brief, the first prototype, and what we need to learn before adding more.
Read the design notes ↗STUDIO THINKING · SEPTEMBER 17, 2026What makes a game fold-native?
Our design test for when a fold changes how two people play together.
Explore the idea ↗