GAME 001 / WORKING TITLE / IN DEVELOPMENT
Puzzle Rush.
Finish first.
You and a friend get equivalent puzzles on opposite sides of one iPhone Duo. The clock starts. The pieces fly. The last snap decides everything.

THE CORE LOOP
Easy at level one. Wild by level twenty.
Round one starts with four large pieces and a recognizable shape. Level two adds a fifth. Level three adds a sixth. Over time, the puzzles become denser, less obvious, and much tougher to solve under pressure.
The game is not about making one player’s layout easier. Both sides use equivalent difficulty and one authoritative timer. A finish counts only when every piece is correctly placed.
Drag. Snap. Feel it.
Pieces should feel physical: clean pickup, readable targets, satisfying snap feedback, crisp sound, and haptics that never get in the way.
Win the room.
The five-second moment is the final piece landing while both players, and everyone watching, react at once.
Run it back.
No menu maze. Winner reveal, quick score, immediate rematch.
Designed for a foldable future, not pasted onto it.
Puzzle Rush is designed around a partially folded device acting as a physical divider and shared arena. That is a design goal, not a claim about an announced Apple product or supported API. Any implementation will use documented platform behavior and real hardware testing before we publish compatibility claims.
Precision dragging should not be the only way to play. Our accessible puzzle-controls guide explains the drag and tap-to-place prototypes, competitive fairness checks, and assistive-technology testing we plan to use.
Puzzle Rush is a working title under name review, not a cleared launch brand. The game is not yet released. Screens and artwork are concept visualizations, and features may change during prototype and playtesting.
Frequently asked questions
Is Puzzle Rush the final game name?
No. Puzzle Rush is a working title under review. DuoDragonz will announce the final name only after marketplace and trademark clearance.
Can I download the game now?
Not yet. The first playable build is in development. The download page is the fastest route to playtest and App Store launch updates.
How does Puzzle Rush use iPhone Duo?
The design places two players on opposite sides of one partially folded device, giving each person a dedicated play surface while keeping the competition face-to-face. Final behavior will follow Apple’s documented APIs and real-device testing.
Is Puzzle Rush online multiplayer?
The first mode is local, same-device multiplayer. The point is to play with somebody sitting across from you.
Will it be free?
The current plan is a free entry experience with optional puzzle packs and cosmetic themes. There will be no paid competitive advantage.