Steal the treasure.Get home before your luck runs out.
75 seconds. Raid the rival nest. Highest banked hoard wins.
Collect central gems by flying over them. Carry up to three. Return to your glowing nest to bank them.
Raid the rival nest to steal a banked gem. Dash gives a short protective shield, but needs time to recharge.
Watch the floor. Amber circles warn before fire erupts. Fire stuns and knocks carried gems loose. Cyan power-ups give protection; violet ones increase your speed.
Share a screen. Each player has an independent thumb pad and Dash button. Desktop: WASD + Space for Frost, arrows + Enter for Ember. Tabletop rotates Ember’s controls for an opposite-seated player. Actual fold sensing is not supported.
Banked score decides the winner after 75 seconds. Equal scores are a draw. Leaving the tab pauses play. Sound is optional.